Justin E. Palmer

Game Designer, Unity Engineer, AR/VR/XR enthusiast, and
Creative Technologist

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Check out my Itch.io page for playable demos!

Please excuse the mess around here. I'm actively working on and updating everything as I find the time. #MVP

PBR Office Materials - Unity Asset Store

A collection of materials I made back in 2017, based on an office environment. Pack contains various floor, wall, and ceiling materials for use in realtime 3D rendered applications. All materials make use of Unity's built-in standard shader, which supports PBR (physically based rendering) texture maps.Unity Asset Store.