A short horror game created for Global Game Jam 2018 adhering to the theme Transmission. The player must keep possessed appliances quiet, or suffer the wrath of an evil spirit that haunts the house.View Project
A small, photorealistic materials pack created with a Physically Based Rendering pipeline. The pack contains one ceiling material, two floor materials, and three wall materials.View Project
Designed for 1GAM's July 2017 jam, Moving Simulator is an arcadey, pick-up-sticks based game with tons of physics objects. The player is moving and must pack up all their belongings without making too much of a mess. More to come soon!View Project
Road in the Woods is a first-person horror game, built in Unity, that is loosely based on the urban legend of Lawler Ford Road. The game is a personal project that I have been working on in my free time, so progress is slow - but steady. Check back soon for updates!View Project
Nebula Strike was created for Ludum Dare 38, confining to the theme Small World. Players must traverse the globe, capturing mob spawners as quickly as they can. Offensive mobs will attack the enemy players' base, while defensive mobs defend your own base. Last base standing wins!..
At least, that was the idea. The team was unable to complete the game within the timeframe. But hey, we made some sweet tunes and aesthetic if I do say so myself.
Intrigue! was created at the HACKmemphis 2016 hackathon, confining to the theme Enemies As Weapons. As a spy, the player must eliminate his target while at a dinner party. This can be done by planting contraband on the target, or planting a dossier on an opposing agent!View Project
Funnels & Fizzlers was my entry into the 2011 Summer Mapping Initiative contest for Portal 2 - I didn't get very far into the rankings, but those who played my puzzle enjoyed it! To play: